Adf.ly
Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
It offers a very comprehensive reporting system for tracking the performance of your each shortened URL. The minimum payout is kept low, and it is $5. It pays on 10th of every month. You can receive your earnings via PayPal, Payza, or AlertPay. Adf.ly also runs a referral program wherein you can earn a flat 20% commission for each referral for a lifetime.LINK.TL
LINK.TL is one of the best and highest URL shortener website.It pays up to $16 for every 1000 views.You just have to sign up for free.You can earn by shortening your long URL into short and you can paste that URL into your website, blogs or social media networking sites, like facebook, twitter, and google plus etc.
One of the best thing about this site is its referral system.They offer 10% referral commission.You can withdraw your amount when it reaches $5.- Payout for 1000 views-$16
- Minimum payout-$5
- Referral commission-10%
- Payout methods-Paypal, Payza, and Skrill
- Payment time-daily basis
CPMlink
CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.- The payout for 1000 views-$5
- Minimum payout-$5
- Referral commission-10%
- Payment methods-Paypal, Payza, and Skrill
- Payment time-daily
Short.am
Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life.Wi.cr
Wi.cr is also one of the 30 highest paying URL sites.You can earn through shortening links.When someone will click on your link.You will be paid.They offer $7 for 1000 views.Minimum payout is $5.
You can earn through its referral program.When someone will open the account through your link you will get 10% commission.Payment option is PayPal.- Payout for 1000 views-$7
- Minimum payout-$5
- Referral commission-10%
- Payout method-Paypal
- Payout time-daily
BIT-URL
It is a new URL shortener website.Its CPM rate is good.You can sign up for free and shorten your URL and that shortener URL can be paste on your websites, blogs or social media networking sites.bit-url.com pays $8.10 for 1000 views.
You can withdraw your amount when it reaches $3.bit-url.com offers 20% commission for your referral link.Payment methods are PayPal, Payza, Payeer, and Flexy etc.- The payout for 1000 views-$8.10
- Minimum payout-$3
- Referral commission-20%
- Payment methods- Paypal, Payza, and Payeer
- Payment time-daily
Clk.sh
Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.- Payout for 1000 Views: Upto $8
- Minimum Withdrawal: $5
- Referral Commission: 30%
- Payment Methods: PayPal, Payza, Skrill etc.
- Payment Time: Daily
Ouo.io
Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
With Ouo.io you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With Ouo.io is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month.- Payout for every 1000 views-$5
- Minimum payout-$5
- Referral commission-20%
- Payout time-1st and 15th date of the month
- Payout options-PayPal and Payza
Linkbucks
Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.- The payout for 1000 views-$3-9
- Minimum payout-$10
- Referral commission-20%
- Payment options-PayPal,Payza,and Payoneer
- Payment-on the daily basis
Short.pe
Short.pe is one of the most trusted sites from our top 30 highest paying URL shorteners.It pays on time.intrusting thing is that same visitor can click on your shorten link multiple times.You can earn by sign up and shorten your long URL.You just have to paste that URL to somewhere.
You can paste it into your website, blog, or social media networking sites.They offer $5 for every 1000 views.You can also earn 20% referral commission from this site.Their minimum payout amount is only $1.You can withdraw from Paypal, Payza, and Payoneer.- The payout for 1000 views-$5
- Minimum payout-$1
- Referral commission-20% for lifetime
- Payment methods-Paypal, Payza, and Payoneer
- Payment time-on daily basis
Friday, 29 March 2019
10 Best Highest Paying URL Shortener Sites to Make Money Online
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Spreadsheets Made Simple On An iPad
For some this may seems a little excessive, but that's because they probably suffer from a little known condition known as 'spreadsheetitus'—where individuals have an irrational reluctance to use a powerful digital tool for no other reason than they were never introduced to it when they were their age. But fear not, spreadsheets are easier to use than you might think...
Spreadsheets are wondertools, the calculators of the 21st Century, and like calculators they can do incredibly complex mathematics, or, as in this example very simple mathematics indeed.
Our approach to ensuring ICT skills are not neglected, while still using and learning these skills in an authentic, integrated learning environment is to look for opportunities within the curriculum to utilise tools where it makes sense. Finding an opportunity to integrate spreadsheets isn't too difficult. In this case our Grade 3 track their use of water over the course of a week, and use that guided enquiry as a basis for maths work, cue spreadsheets!
This example introduces the app and shows how to calculate the total of a column of figures using a Function (SUM) and how to perform a custom calculation (ie multiplying 2 numbers) by creating a Formula, which is really as simple as, "take whatever is in that cell, multiply it by whatever is in that cell, and put the answer here..."
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Thursday, 28 March 2019
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Wednesday, 27 March 2019
Mapgen4: Oblique Projection
One of my goals for mapgen4 was to explore non-realistic approaches, both to map generation and to map rendering. I wanted to explain the unusual projection I'm using.
For procedurally generated wilderness maps, it's very common to see a top-down view, often using colors to represent height or biomes:
It's simple to implement, especially in 2D, and it shows the areas of the map, including coastlines and rivers and lakes. You can see where the mountains are, but only because of the color and lighting.
It's also common to show a side view, often with perspective:
It's usually implemented in a 3D engine, and it's good for seeing things like mountains, towns, and trees. It's what you'd see in a first person view game. Features like rivers and lakes are distorted and often hidden behind other objects.
Sometimes you want to see both the top-down features (rivers, coastlines, lakes) and the side view features (mountains, towns, trees), and many games use an isometric or orthographic view:
It gives you a bit of both. However, the top-down features are skewed compared to a pure top-down view, and the side view features are also skewed compared to pure side view.
If you look at a hand drawn fantasy map, such as the Lord of the Rings map, or the ones you find on Cartographers' Guild or Reddit r/mapmaking, you'll see artists don't feel constrained to one of the above three views. Instead, very often, they use both top-down view to show rivers and coastlines and side view to show mountains and towns.
The rivers, roads, and coastlines are a top-down view, but the mountains and hills and trees and grasses are a side view. One way to think about this is that the mountains, hills, trees, and grasses are icons like these and therefore don't have to use the same view as the rest of the map. However, it's possible to implement this directly in matrix math. The trick is to use an oblique projection. It's not the standard rotate, translate, scale methods that you get from the matrix libraries in Unity or Unreal, but it can be represented by setting the matrix values directly.
Let's look at the 2D version:
- In a 2D rotation operation, some of x gets transferred to y and some of y gets transferred to x. It preserves the shape of the objects but distorts y and x.
- In a 2D shear operation, none of x gets transferred to y and some of y gets transferred to x. It distorts the shapes and x but preserves y.
To make a hybrid of top-down view's x and y with side view's x and z, we can use a shear operation: preserve x and y, and transfer z to y.
The result is that the top-down view is preserved. When there's no z (mountains or trees), x and y stay exactly the same. But when there's z, it gets mapped to y, so that you can see the side of the mountain. This is entirely implemented in a 4x4 matrix, without using billboard sprites. Here's the result:
I also have rotation and scaling and translating. I apply them in this order:
- Rotate
- Shear
- Scale
- Translate
I apply shear after rotate so that if the map is rotated, the z axis gets mapped to "up" in the output view. Otherwise, z would get mapped to "up" (y) and then y would get rotated, so the mountains would point sideways instead of up.
I also wanted to support both orthographic and oblique, so I blended the rotate and shear operations together (with one line of code!), so that I can smoothly interpolate between the two projections. I can also smoothly interpolate between top-down view and oblique, or oblique and side view.
I'm pretty happy with the effect!
More reading:
- Wikipedia: oblique projection
- Wikipedia: shear operation
- Isometric, oblique, perspective projections in games
- Plan Oblique in cartography
- Distorting the models instead of the matrix in Zelda: A Link Between Worlds
- Custom projection matrix in Unity, for Verdant Skies
Tuesday, 26 March 2019
Alpha Legion Squad Bravo
As with the previous unit plenty of kitbashing with pieces from different plastic kits from three decades and some 30k Forge World Alpha Legion bits thrown in for flavor. Some minor conversions as well pieces cut off and mixed between kits to vary identical parts somewhat.
Like with the previous unit main colours were done with an airbrush followed by picking out details. I cut down a little on the edge highlights compared to the previous unit as they are just a pain in the **s to do and getting clean edges just seems nigh impossible at times. Concentrated on the most visible areas now to save a bit of time, while still keeping the same look as the other minis. Worked out rather nicely so I'm going to continue with the same on the final minis as well.
I bought some new paints in late spring from a fairly new company from Cyprus called Warcolours. I've been tinkering with them lately, but haven't really painted proper until now. They seem to be more gel like compared to the Vallejo I normally use and dry a lot slower as they are meant more for wet blending etc. compared to traditional layering painting styles. I decided to try them out on the banner to see how easy it would be. Smooth blends are something I've always struggled with, but boy these paints really seemed to make it easy. As they dry slightly slower and are more translucent than Vallejo it was really easy to feather out the edges between layers. In real life the contrast differences are a bit more stark than on the photos, but hopefully they still show the effect. Considering that I did that with 4 different shades in less than 10 minutes the results are pretty nice. With more practice and time really smooth highlights shouldn't be too hard to achieve. I'm really starting to like these paints more and more, the colour selection is aimed more towards fantasy and sci-fi with strong vibrant shades so not that great for historicals, but for other subjects should be amazing. Especially on larger smooth surfaces these are superior to Vallejo and so much easier to handle once you get used to the different properties compared to more traditional paints.
Decal wise I used a combination of Games Workshop and Fallout Hobbies decals as well as a 30k Alpha Legion decal for the unit's Icon. Everything else went on smoothly except for the Forge World one. I've had issues with their decals previously as well as they are extremely thick, but still somehow they seem to be quite brittle and crease easily as well. Getting that hydra decal on the wavy flag took me nearly an hour to get it to sit straight and set into every crease. It seemed that the moment I though I had gotten everything to stick correctly some corner had moved and lifted from the flag. With massive amounts of decal softeners and setters I finally got it to sit straight and covered it with a thick varnish layer that smoothed the surface out to remove most of the creases.
With these guys finished I'm probably going for a Daemon Engine next. I have a Helldrake and a Maulerfiend prepped up so going to start with one of them unless something else grabs my attention. We also have a Flames of War escalation league starting in September so I really need to start to prep and start painting for that as well. I'm going with a Soviet Tankovy so plenty of T-34's in store throughout the autumn.
(218 MB) GTA Vice City Download For Free
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Saturday, 23 March 2019
ouo.io - Make short links and earn the biggest money
Shrink and Share
Save you time and effort
Monday, 4 March 2019
New Domain property added to your account
Message type: [WNC-20079368] | ||
Search Console New Domain property added to your account Dear Search Console user, The Search Console team is always trying to improve our product, based on user feedback. One common complaint we heard is that users don't like having to create separate properties to cover http, https, www, m, and other variations of their site. We heard you, and we are proud to introduce a great new feature, called a Domain property, to consolidate your common site variations into a single property. A Domain property includes URLs from all subdomains, paths, and protocols. For example, if you define your Domain property as "example.com", your property includes URLs from example.com, m.example.com, www.example.com, and any other subdomains of example.com, on both http and https. The addition of this property will not affect or remove your existing properties. You can remove this property if you like. Domain properties are available only in new Search Console. We've created the following Domain property for you, based on your existing properties (maximum 8 properties shown): You'll find this property in your account today. | ||
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