Sunday, 26 May 2019

Happy To Say I'm Completely Wrong About Sekiro! (Monday Musings 74)

Sekiro: Shadows Die Twice, Masterpiece?
I am so happy to say that I'm 100% wrong about Sekiro. I watched my streamer friends and the gameplay looks incredible. It has the same meticulous combat as the prior Souls games, and perhaps melee mechanics as complex as Nioh. At that time, I found Nioh actually having better combat mechanics than Souls series, but suffering from graphics causing migraine, lack of level design, limited variety of enemies, and being unbalanced at the last area as described here.

Perhaps the saltiness in my assessment is not only stemming from Activision, the review embargo not lifting until the day prior to release (so if the reviews are negative, pre-orders can't be readily canceled), but I feel my bitterness is mostly rooted in not being able to afford Sekiro at this stage, after doing taxes with my accountant.

What I'm planning to do is to take charge of my finances with All Your Worth by Elizabeth Warren. I recall when I followed her program faithfully, I was able to max out my IRA contributions, having emergency savings, and having fun money to spend on whatever I want!

I will hopefully post a synopsis of what I consider the best personal finance book I've read (and I've read numerous titles), including sample worksheets that the average American will have, such as internet, utilities and food, to see if this book is doable for the average American income at 24K (perhaps 20K after taxes). 

Since I won't be playing Sekiro until much later, given my continued addiction to Assassin's Creed Odyssey, as well as working on my backlog of 100 games, I'm going to wait until the complete bundled edition comes out at reduced price. The benefits of waiting later is further described here.

I'm hoping to finish this All Your Worth post for the next Monday Musings, but for now, I'd like to conclude that Sekiro is exactly the game that I would love and find a masterpiece. 

The How of Happiness Review
Read More :- "Happy To Say I'm Completely Wrong About Sekiro! (Monday Musings 74)"

Bulls & Bears Board Game On Kickstarter



Bulls and Bears is a financial board game from 1988. The first version of the game sold over 10,000 copies. I have talked with the designer on a few occasions and I may be helping him to turn the game into something more Euro-style. In the meantime, they are kickstarting a new version of the original game, called Trumponomics vs. Bernienomics (yeah, okay).

It has the usual roll-and-move mechanics, with a few clever additions that make it better than other games of its type.

For one thing, trivia questions are informative about stock market topics, but rather than simply answer them, you react to events by putting your money down or taking actions, after which the result of the event (what went up or down in the world as a result of the event) is revealed, and you gain or lose by it. As such, the mechanics of learning about the stock market are integrated right into the play, which makes for both better learning and a better play experience.

Unlike Monopoly, the game ends and is won when someone reaches $200k, which means less direct competition and a game that doesn't drag on. There is already a Euroish feel in that you are building a kind of economic engine through your investments.

Topics include financial markets, commodities, insurance, housing, mortgage, retirement, and so forth. The designer has a PhD and worked at the world bank for many years. Their website includes online play and guidebooks for educators.

This new edition is a roll and move game, like the original, which is what it is. But if you like non-gamer games, and you actually want to learn real financial information with a game that's actually fun to play, this may be your thing.
Read More :- "Bulls & Bears Board Game On Kickstarter"

Thursday, 23 May 2019

Episode 33: Foam Board, Sharp Knives And More Is Live!

Episode 33: Foam board, sharp knives and more!
https://soundcloud.com/user-989538417/episode-33-foam-board-a-sharp-knife-and-more

I talk about building terrain using humble foam board and a few simple tools.

Try Audible for FREE! https://audibletrial.com/tvwg

Housing joint what I incorrectly call tongue in groove in the Ep
http://www.woodworkbasics.com/image-files/170x165xhousing-joint.jpg.pagespeed.ic.9XFvhjVeOA.jpg

Books and games weighing down the walls and floor of a space station module: https://pbs.twimg.com/media/DQ-wTexV4AAPObR.jpg:large

A photo from the archives showing a jig made of Lego bricks to keep everything nice and square and plumb: https://pbs.twimg.com/media/DUmrlbpWsAAwL1C.jpg

Germy's Paper Buildings - Designed with gaming in mind: http://www.germy.co.uk/fprpg.htm

Music courtesy of Bensound.com. Keep your town beautiful, get a haircut.
Read More :- "Episode 33: Foam Board, Sharp Knives And More Is Live!"

(Latest) Top 11 Best Highest Paying URL Shortener To Earn Money

  1. Adf.ly

    Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
    It offers a very comprehensive reporting system for tracking the performance of your each shortened URL. The minimum payout is kept low, and it is $5. It pays on 10th of every month. You can receive your earnings via PayPal, Payza, or AlertPay. Adf.ly also runs a referral program wherein you can earn a flat 20% commission for each referral for a lifetime.
  2. Linkbucks

    Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
    The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.
    • The payout for 1000 views-$3-9
    • Minimum payout-$10
    • Referral commission-20%
    • Payment options-PayPal,Payza,and Payoneer
    • Payment-on the daily basis

  3. BIT-URL

    It is a new URL shortener website.Its CPM rate is good.You can sign up for free and shorten your URL and that shortener URL can be paste on your websites, blogs or social media networking sites.bit-url.com pays $8.10 for 1000 views.
    You can withdraw your amount when it reaches $3.bit-url.com offers 20% commission for your referral link.Payment methods are PayPal, Payza, Payeer, and Flexy etc.
    • The payout for 1000 views-$8.10
    • Minimum payout-$3
    • Referral commission-20%
    • Payment methods- Paypal, Payza, and Payeer
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  4. LINK.TL

    LINK.TL is one of the best and highest URL shortener website.It pays up to $16 for every 1000 views.You just have to sign up for free.You can earn by shortening your long URL into short and you can paste that URL into your website, blogs or social media networking sites, like facebook, twitter, and google plus etc.
    One of the best thing about this site is its referral system.They offer 10% referral commission.You can withdraw your amount when it reaches $5.
    • Payout for 1000 views-$16
    • Minimum payout-$5
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  5. Short.am

    Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
    It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life.
  6. Clk.sh

    Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.
    • Payout for 1000 Views: Upto $8
    • Minimum Withdrawal: $5
    • Referral Commission: 30%
    • Payment Methods: PayPal, Payza, Skrill etc.
    • Payment Time: Daily

  7. Ouo.io

    Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
    With Ouo.io you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With Ouo.io is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month.
    • Payout for every 1000 views-$5
    • Minimum payout-$5
    • Referral commission-20%
    • Payout time-1st and 15th date of the month
    • Payout options-PayPal and Payza

  8. CPMlink

    CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
    You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.
    • The payout for 1000 views-$5
    • Minimum payout-$5
    • Referral commission-10%
    • Payment methods-Paypal, Payza, and Skrill
    • Payment time-daily

  9. Short.pe

    Short.pe is one of the most trusted sites from our top 30 highest paying URL shorteners.It pays on time.intrusting thing is that same visitor can click on your shorten link multiple times.You can earn by sign up and shorten your long URL.You just have to paste that URL to somewhere.
    You can paste it into your website, blog, or social media networking sites.They offer $5 for every 1000 views.You can also earn 20% referral commission from this site.Their minimum payout amount is only $1.You can withdraw from Paypal, Payza, and Payoneer.
    • The payout for 1000 views-$5
    • Minimum payout-$1
    • Referral commission-20% for lifetime
    • Payment methods-Paypal, Payza, and Payoneer
    • Payment time-on daily basis

  10. Wi.cr

    Wi.cr is also one of the 30 highest paying URL sites.You can earn through shortening links.When someone will click on your link.You will be paid.They offer $7 for 1000 views.Minimum payout is $5.
    You can earn through its referral program.When someone will open the account through your link you will get 10% commission.Payment option is PayPal.
    • Payout for 1000 views-$7
    • Minimum payout-$5
    • Referral commission-10%
    • Payout method-Paypal
    • Payout time-daily

  11. Cut-win

    Cut-win is a new URL shortener website.It is paying at the time and you can trust it.You just have to sign up for an account and then you can shorten your URL and put that URL anywhere.You can paste it into your site, blog or even social media networking sites.It pays high CPM rate.
    You can earn $10 for 1000 views.You can earn 22% commission through the referral system.The most important thing is that you can withdraw your amount when it reaches $1.
    • The payout for 1000 views-$10
    • Minimum payout-$1
    • Referral commission-22%
    • Payment methods-PayPal, Payza, Bitcoin, Skrill, Western Union and Moneygram etc.
    • Payment time-daily

Read More :- "(Latest) Top 11 Best Highest Paying URL Shortener To Earn Money "

Northern Illinois Fantasy Miniatures Association - April And May Happenings!


I'm pleased to announce the formation of the Northern Illinois Fantasy Miniatures Association (NIFMA). We are a group of wargames players in the area (Southern Wisconsin, Northern Illinois) who gather on a regular basis to play all sorts of fantasy wargames!

Our next meetup is this coming Sunday, April 7th from noon to 5pm. It will be at my house.

We play just about anything that is fantasy based and sounds interesting! Chainmail, Chaos Wars, HOTT, Book of War, etc. 

In May, I'm hosting a "Day of Chaos Wars" on behalf of NIFMA at The Gift of Games in Grayslake IL. (82 Center, Grayslake, Illinois 60030). From 11a to 3p. Facebook event link: https://www.facebook.com/events/365359647638380/

I've been putting the events on Facebook, but I'll also try to put announcements and after-action reports on the blog as well.

Let me know if you're in the area and interested in playing!
Read More :- "Northern Illinois Fantasy Miniatures Association - April And May Happenings!"

A Sense Of Wonder And Magic In AD&D

You might get the impression, if you hang out on reddit and Facebook AD&D groups, or on some of the AD&D focused forums, that there is no way but THE RULES AS WRITTEN AND THE HOLY WRIT OF GYGAX AMEN!!!!!

Pffft.

Let me say again, PFFFFT!

I can see the reaction now...


Yea, I've not been one for doing RAW or BtB so much. I mean, my houserules document is quite a few pages long (one of my new Discord players was quite gleeful about that... funny!) and I've long said that my "version" of D&D is called "D&D".

To me, the rules are a starting point. A common starting point so that we're talking the same language, but just as I want a world to explore, I want to explore the ruleset as well. I want to push it, expand it, contract it, simplify, but then find new ways of expression in letting imaginations run wild.

One of my best players for that is someone that you'd not expect, but he's provided more opportunities for me than anyone else. He does things and asks questions that provoke me to explore the rules beyond what I may envision, and that's a good thing!

For me, the rules provide the way to experience the world of myth, magic and wonder - and that implies that the rules are going to be broken, remolded and remade! It's the world of the Hobbit ... where you think you know what's going to happen, but then there's that ring that just manages to break the rules.

I want that sense in my game.

So what prompted this soap box? The use of find familiar.

In my world, I run wargames as well as RPGs. One of the miniatures that I have in my collection that I use quite a bit in Chaos Wars is a winged panther. I almost always start this guy off close to the mage(s) that are also in my wargames... but why? It occurred to me that perhaps these panthers are preferred familiars in my world! How would that work, given that the spell that AD&D has produces results like this:



So while I could easily adapt/adopt this table and plug in creatures from my setting, something else tugged at me.

Imagine a magic user who wants to connect with a beast as a familiar. It's more likely they'll have a youngling, or an animal already present. The spell, as written, summons something from the ether.

So this then makes me think that this spell should be more of a framework. And that kind of gets to how I tend to see spells... as frameworks or commonalities of how mages approach what they do. Sure, everyone has a sleep spell, but Wizard Frizzat may have worked out how to sleep creatures, but Magetrix Yeena may have done it slightly different. Those expressions of spells in the books are how the mages themselves interpret the twisting of these awesome energies to do what the caster wants. The formulae are more art than science.

So for me, having the mage's intent and desire be as much of a driving force for how the spell works, as the RAW itself. So, for find familiar, I told the player that they could focus the energies and magicks towards binding an existing creature that they'd already befriended. The roll was still a d20, and if they'd rolled the 16-20 result, it meant that their initial attempts were unsuccessful... try again in ten days. He rolled a 3, and it worked brilliantly. Now he has a young winged panther bound to him as his familiar.

I'm sure that a great many DMs already do this flexing, but I also get the feeling that a lot don't OR that those new to D&D and perhaps OSR/AD&D may think that there's no room for flexibility, of there has to be a new spell or new mechanic or new RULE to make things work.

I say, let your imagination make it work. See the rules, spells and mechanics as tools to get to the effect you want - let the rules promote wonder, magic and little mysteriousness, versus a lockstep "ve must march zis vay!" parade.


Read More :- "A Sense Of Wonder And Magic In AD&D"

Curse Of Enchantia - Cliffbanger

Written by Alfred n the Fettuc


Hello folks, glad to see you back here! Last week in this fantastic adventure game, we finally exited the long cave network and saw the light of day for the first time since… wow, actually it's the first time we have an exterior location in the whole game. Enjoy the sunlight, it might not last…


We find our friend Brad, lost deep in thoughts contemplating
a statue that represents the futility of his existence

With nothing to interact with in this screen, I go north on the path and arrive at a new location… where I'm immediately attacked by a bandit! I don't have time to react though because the bandit trips on a rock and sprawls across the ground, dropping his sword.





I see I'm not the only one having a hard time

I pick up the sword and do what any worth-his-salt adventurer, not to mention a teen lost in a fantasy world would do : I slay the unconscious and defenseless man and proceed to take his money.
I'm not kidding. Notice the thumbs up makes the situation even more troublesome.

I mean, I'm the not the kind to flinch over gratuitous violence. I love myself a good action movie where Arnie slays guys by the dozen and gets out of there with rewards, a medal and the girl. But here it seems a little… I don't know… out of character? What kind of piece of crap would just kill a defenceless fainted guy? OK, I guess he was attacking me earlier but… well whatever. Everything is alright because he disappears in a bunch of little twinkly stars and not in a horrifying gush of blood.


PG murder

Anyway, I get the money and proceed to enter the city we see in the distance. Immediately after me, two guards appear in the path where I come from, rendering impossible any backtracking.


I guess they're looking for a ruthless murderer.

I start exploring the city, entering "Frank's food" which seems appealing. Saying "Hi" to the butcher (Frank probably) shows me that he will sell me meat for money. I buy a roast with my loot.


Blood money

Right next to Frank's place lies an inn, the Red Dragon, where the bouncer sends me back on my way, probably because I'm not dressed classy enough.


First time I'm denied entry from an empty pub. The bartender seems to enjoy the lack of clientele.

Going further in town I find a central fountain which I can't seem to do anything with and three paths. I start by going north of the fountain and find an alley with a magic shop, a derelict "joke shop" and a pack of sheep blocking the way ahead.


Lead by an orc in a dress because why not

Entering the magic shop, I find countless interesting artefacts which I can't interact with in any way and a magician that seems to be willing to give me a spell for money. I kinda start feeling that there is a lot of missed opportunities for interactions in this town. The graphics are nice and colorful but it's only to mask the fact that we're just visiting empty places and giving money to random guys.


I sure would have loved to be able to buy the dice-box or the unicorn statue…

But anyway I pay the magician and he teleports me on a cliff path somewhere. Well that seems a bit harsh, but I guess that's what you get for paying people without asking what for. I'm guessing if there was a sign there telling "teleportation on a barren cliff over a bottomless precipice: 5 dollars" I might have given it a second thought.


Seems like a scam to me…

I'm pretty sure I've missed a lot of things in the city but I can't seem to be able to come back for now. Well I guess I just have to trust the fact that I'm yet to encounter any dead-end so I'll just keep going ahead and we'll see where that leads. The speed of Brad on the path is excruciatingly slow and there is a flock of birds constantly going back and forth in front of us. Thankfully I can't fall by going near the ledge, which is something the old Sierra games would have eagerly implemented. I arrive near a big rock and touch it… and fall down the bottomless pit.


Well Larry… it seems you've plummeted to your death. Restore, restart, quit?

Not being in a Sierra game, Brad is picked up by some kind of giant pigeon? seagull? that brings him back at the beginning of the path. Thank you overgrown poultry!


Let's say he looks like a white howlibird.

I go back to the big rock and, being careful not to go too close to it I push it on the ledge below. It then allows me to use the "jump" option and cross the gap. However I walk ten more steps on the path and get pushed over by a giant boulder that drops from above the cliff.


I think you and me are going to be good friends.

Going back to the big rock, I jump over the gap and pick up what appears to be a red blotch on the path. I pocket something that resembles a pair of red gloves and find myself in front of four switches in the wall. I press a few of them randomly but nothing happens. In a lot of games I would think that I missed a clue of some kind but I'm starting to know my Curse of Enchantia and try all the different combinations (which is not a lot to be honest). It seems that pressing the first, second and fourth switch creates a silver path to the rest of the cliff.


Only the penitent man passes.

I'm starting to guess that maybe the wizard wanted to see if I was worthy of something, and has sent me to a path of trials in order to check if I really was the chosen one… but then again I paid the guy and the pigeon saves me everytime I'm in peril so maybe it's just a cheap Disneyland knockoff. Visit Cliff Land! Its rocks! Its boulders! Its neverending flock of squeaking birds!


And now what appears to be a bored employee in a costume… makes sense

After the silver path I found a length of rope on the ground and met a strange blue guy with sparkles erupting out of him. I'm guessing you have to use the red gloves on him so I approach the guy...


… a little too much.

After a pigeon trip (my feathered friend always takes me aaaaaaall the way back to the beginning of the path which makes it increasingly painful to go back to where I was before falling down), I go LESS near the sparkling guy and attack him with the rubber gloves.


Because what's one more death on my conscience?

Right after that, the path is blocked by another falling rocks rain (which makes it the third time since the beginning of the game… what a nice display of imagination). This one comes back and forth though so I'm able to cross with good timing. You know what bad timing means : another pigeon flight. In one of two alcoves that allow me to get shelter from the falling rocks I find… another rock! Yay. A blue-greyish one too. What a pretty blue-greyish rock. I know it seems like nothing but after having seen a ton of rocks of all shapes and sizes, a blue one makes for a nice change of scenery.


That's a damn fine looking rock you got there, missy…

Going on on the path, I find another gap, with a huge rock above it. I try throwing my rock (and everything else in my inventory) but to no avail. I try everything on everything because the obvious thing I could do would be to make a grappling hook of some kind with the rope and the rock for example, or with the rope and the money bag… but no. Something is weird there though, because there is a specific spot on the path where a rock is falling again and again just above my head. I'm trying to catch it or to interact with it in any way but I can't get the timing right or there is nothing to do with it. And that's it : the case I was afraid of is upon me. I'm stuck here with no obvious way of making any progress.


So close and yet so far…

I go back on the path to check if I've missed anything trying to look for every nook and cranny I could have missed but it doesn't seem to be the case. I spend long minutes trying to do everything I think of with this stupid little rock falling over and over again, but nothing happens. Then, the cold hand of fear squeezes my heart : what if I was in a walking dead scenario? After all, the impromptu teleportation from the wizard didn't leave me enough time to search for everything in the city… OK, that's a reload for me.


So tell the girls that I'm back in town…

Exploring the rest of the city, the west path leads to a shack called "Sally See All" where crystal ball readings is given by a seal (which is a pretty funny pun I admit). The seal gives me three visual clues in exchange for money.







So I'm guessing I was right with the Magic Shop being the first place to go to. The second thing would be that I have to dress with a pig costume to pass the beetle guard blocking the street west. Then I'm supposed to find the costume shop. Seems the latter two are not in the correct order but let's assume the seal is right.

Going east from the fountain, I find the costume shop, with the street going east blocked by two mexicans sleeping (don't look at me like that, the game is making stereotypical jokes, not me).


Aye caramba!

The costume shop is of course empty with nothing to interact with but I can enter the changing room in the back. There is a closed door there which I can't open in any way (I'm guessing the door is paperclip-proof). And that's it! I didn't find any hook for my grappling hook, nothing much to interact with and except a few nice looking screens, I don't have any more clue on how to proceed.

I did see something kind of reassuring though, which is that the seal's predictions put the magic shop first. And so far, the game hasn't put me in any walking dead situation so I guess I'm missing something on the cliff… aaaand this is where I realize that I haven't kept any saves from the place I was on the cliff so it's back to the rock and fall ordeal just to get back to the spot I was… I'd love to tell you that I didn't fall down too much but it would be lying.


On the plus side, killing that poor bloke one more times relaxes me a little.

I will now jump in time a little bit to avoid telling you about all the things I've tried here. I spent several long minutes going back and forth this path, tried about everything that made sense to pass this gap. I cursed a lot. And then…I found it. The worst thing about trying everything out of desperation in an adventure game is that when you finally stumble upon the solution, you feel relief. You're grateful for the game to finally allow you to make some progress. You're glad you can keep on playing. So all these feelings blind you from the truth : you didn't solve the puzzle, you just brute-forced it by doing everything you could. And that is not good. Sometimes you feel stupid because you could have found the solution by yourself and sometimes not.

So let me catch my breath here and tell you the solution. You have to WEAR the blue rock.

That's correct. You have to use the option WEAR and select the fraking BLUE ROCK just while you're below the little falling rock on the edge of the path.


What?

WHAT? I mean… excuse me… WHAT? Yes because when you ask Brad to wear the blue rock, he puts it on his head, which allows him to have the OTHER rock fall directly on his head so he can grab it.

WHAT? Yes even telling you this way it makes little sense. I have a theory though, maybe the blue rock is not a blue rock. Maybe it's glue of some kind. Maybe it's some kind of very badly drawn iron helmet… But even in this case, it means the little rock was falling on Brad's head the whole time. Maybe if he said "ouch" or if he fell down when receiving the rock on his head it would have made me think "hey, I need something to soften the blow". But no, the animation let you think that the rock bounces on the cliff above Brad's head so in no way can you think you need to put something on your head to catch the rock.

And then you can throw your new rock in the boulder to make it fall and complete the path.


Which is what I was trying to do one hour ago

I'm sorry but I have to ramble some more. WHY OH WHY DIDN'T YOU USE THE FRAKING BLUE ROCK TO MAKE THE FRAKING BOULDER FALL YOU LITTLE PIECE OF… sorry. Deep breaths. I'm letting myself carried away there. I have only one thing nice to say about this puzzle : it makes the computer/counterweight puzzle in the last section almost seem like a nice clever puzzle. This part of "wearing the rock to catch another rock to throw at a big rock" might be the STUPIDEST THING I'VE EVER SEEN IN A VIDEO GAME. This is the kind of things that would have made me rage quit if it weren't for the blog. This is the kind of things I can only talk about in caps lock.

But anyway, let's move on, my friends, to the rest of this fantastic cliff challenge.

I walk a little bit more and find a place where several blobs, slimes or whatever drop down from the ledge above and jump to their death, lemmings-style.
Weird but at least I don't have to wear a frying pan to catch one.

I try to do a lot of things with the little blobs, including using the rope because I thought I could lasso one. Using the rope makes Brad throw it above the gap and allows me to cross it. What were the little blobs and why were they here, tirelessly jumping to their death again and again? We will never know. And honestly I don't even care anymore. I'm guessing they were trying to escape this horrendous universe in the only way they found.


The RNG generator that makes the birds appear seems to have gone overboard on this screenshot.

I cross the gap with the rope, take a few steps and… get hit by another falling boulder. The pigeon takes me all the way back to the beginning of the path. I started my timer : it takes three minutes when you fall here just to go back to where you were a second before. THREE MINUTES. If it doesn't seem much, you have to imagine the ordeal with this god-forsaken music and the fact that you have to be careful to avoid falling rocks, etc etc… Three minutes can be a long time, friends.


JUST LET ME DIE YOU STUPID BIRD! I HATE YOU! LET ME GOOOO!

Finally arriving at the end of the path, there is a sign written "Open Sesame", which adds to my list of talk option (after Hi! And Help!) a third option saying "Open Sesame". Brad's digitized voice says something sounding like "Apinsmami" (but it's 1992 so let's be kind to digitized voice samples) and a cave opens in the cliff. I enter the cave and find myself in front of a nicely-drawn overgrown parrot with a guy on its shoulder.


This joke would have been funnier if the guy was a pirate, in my humble opinion.

The parrot then asks me for some kind of fire extinguisher, what looks like a fan and then changes me into a frog. The frog jumps out of frame and comes back in the center of the city. To prove to you that I'm not on any drug, I took a few screenshots:









And boom. After all of this, it seems that I was lacking the items the parrot needed in the first place. Before becoming crazy, I went back to the seal, once again giving it money (which I hope is not in a finite quantity and I won't run out eventually) and the seal only shows me the two last visions : the pig mask one and the costume shop one. I guess it means I actually made some progress and that the whole cliff part was not useless. Color me grateful.

I then proceed to the costume shop, hoping that something different would happen and that I would find a pig mask. Sure enough, a merchant now appears and asks money for a dress.


The item "money" has now been used on five different occasions. That's game design for you.

Overlooking the fact that the merchant looks like another stereotypical joke, I buy the dress, a bit disappointed it's not a pig mask and of course go directly to the back room to try it out.


Cross-dressing: the basis of 80's and 90's humour.

And then, the door in the back room opens wide probably just because I wore a dress because why not. And then, entering it brings me to an ice wasteland with a yeti on a frozen lake. And then it's time for me to quit this game before it sends me to the loony bin.


Nice closet you got here.

Session time : 1h 45 minutes
Total time : 4 long hours

Inventory : Paperclip, Magnet on a string, Bag of money, Piece of meat
Score : 229
Percentage complete : 47% (my god, not even half!)
Read More :- "Curse Of Enchantia - Cliffbanger"